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In case you missed them, check out our previous posts on profiling, memory, and code architecture, as well as physics, UI, and audio, for a more complete picture of how to optimize your game – or, download the free e-book for a rundown of all these topics.ĭisable unnecessary Player or Quality settings In the final installment of this optimization series, we focus on how to improve the performance of your assets, project configuration, and graphics. Instead, we decided to turn their mountain of knowledge into a full-length e-book (which you can download here), as well as a series of blog posts that spotlight some of these 75+ actionable tips. In their work, they dive deep into creator projects to help identify points where performance could be optimized for greater speed, stability, and efficiency.Īs our engineers began to share their insight on mobile game optimization, we pretty quickly realized that there was way too much great information for the single blog post we had planned.
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Our Accelerate Solutions team knows the source code inside out and works with a plethora of Unity customers to help them get the most out of the engine. We sat down with this team of senior software engineers and asked them to share some of their expertise on mobile game optimization. Our Integrated Success team supports Unity customers with their complex technical issues.
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